Made for the Lame Jam 32 competition.

Take control of a rat trying to reach the cheese while avoiding the pesky human.

WASD - Pan camera

Q / E - Rotate camera left /right

Mouse Wheel - Zoom Camera


Credits:

Rat Model - https://acornbringer.itch.io/assets-simplistic-low-poly-nature

Cheese Model - https://gualtierisgg.itch.io/low-poly-food

Human Model - Mixamo

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Dev Log

My goal for this game jam project was to set up the infrastructure for a turn-based strategy game. This included setting up an arbitrary grid, allowing units to take up any square, and allowing for player-affiliated units and enemy-affiliated units.

I wanted to create everything from scratch to ensure I understood the core systems that needed to be implemented to create a proper turn-based strategy game. While I learned a lot, it is very fair to say the game suffered a lot as seen in the very rough UI, presentation, and gameplay.


If given more time here are things I would add to the current build:

- Only allowing agents to move in 4 directions (left, right, up, and down). Currently, if a diagonal square is selected a player will move in a diagonal and ignore the grid.

- Increment the number of moves for a player per turn to 2.

- Add a dash movement for the player that allows them to cover more ground but consumes more turns per move.

- Add turn move to the enemy to allow them to look in more directions

- Add enemy AI that is optimized to slowly make its way toward the player rather than moving randomly

- Add additional enemies


Download

Download
The Rat (Alpha) 12 MB

Comments

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Conceptually simple but interesting for sure!