The Rat
Made for the Lame Jam 32 competition.
Take control of a rat trying to reach the cheese while avoiding the pesky human.
WASD - Pan camera
Q / E - Rotate camera left /right
Mouse Wheel - Zoom Camera
Credits:
Rat Model - https://acornbringer.itch.io/assets-simplistic-low-poly-nature
Cheese Model - https://gualtierisgg.itch.io/low-poly-food
Human Model - Mixamo
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Dev Log
My goal for this game jam project was to set up the infrastructure for a turn-based strategy game. This included setting up an arbitrary grid, allowing units to take up any square, and allowing for player-affiliated units and enemy-affiliated units.
I wanted to create everything from scratch to ensure I understood the core systems that needed to be implemented to create a proper turn-based strategy game. While I learned a lot, it is very fair to say the game suffered a lot as seen in the very rough UI, presentation, and gameplay.
If given more time here are things I would add to the current build:
- Only allowing agents to move in 4 directions (left, right, up, and down). Currently, if a diagonal square is selected a player will move in a diagonal and ignore the grid.
- Increment the number of moves for a player per turn to 2.
- Add a dash movement for the player that allows them to cover more ground but consumes more turns per move.
- Add turn move to the enemy to allow them to look in more directions
- Add enemy AI that is optimized to slowly make its way toward the player rather than moving randomly
- Add additional enemies
Status | Prototype |
Platforms | HTML5 |
Author | DotunDoesGames |
Genre | Strategy, Puzzle |
Made with | Unity |
Tags | 3D, Singleplayer |
Comments
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Conceptually simple but interesting for sure!